generated from stilobique/BlenderTemplate
WIP Lighting build
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@@ -1,5 +1,7 @@
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import bpy
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import bpy
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from pathlib import Path
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class ConfigLighting(bpy.types.Operator):
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class ConfigLighting(bpy.types.Operator):
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"""Add or conform a lighting build"""
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"""Add or conform a lighting build"""
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@@ -7,6 +9,44 @@ class ConfigLighting(bpy.types.Operator):
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bl_label = 'Config or update a lighting'
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bl_label = 'Config or update a lighting'
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def execute(self, context):
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def execute(self, context):
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print(f'[Pipeline] Start lighting operator')
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# Look if a light object are in the scene to clear
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self.clear_light_on_scene()
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r = self.get_blend_resources_file()
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print(f'[Pipeline] Get file resource {r}')
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return {'FINISHED'}
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return {'FINISHED'}
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@staticmethod
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def get_blend_resources_file():
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"""Get the blend file shared with the addon"""
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addon_folder = Path(bpy.utils.user_resource('SCRIPTS'))
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print(f'[Pipeline] Get addon folder "{addon_folder}"')
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addon_name = str(bpy.context.preferences.addons[__name__.split(".")[0]])
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print(f'[Pipeline] The addon name "{addon_name}"')
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return addon_folder.joinpath("addons", addon_name, "resources").as_posix()
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def get_world(self):
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pass
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def get_light_collection(self):
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pass
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def clear_light_on_scene(self):
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bpy.ops.object.select_all(action='DESELECT')
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for ob in bpy.data.objects:
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if ob.type == 'LIGHT' and self.find_collection(ob):
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ob.select_set(True)
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bpy.ops.object.delete()
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else:
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ob.select_set(False)
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@staticmethod
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def find_collection(ob, name='Lighting'):
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"""Check if an object are attached with the Lighting collection"""
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for collection in ob.users_collection:
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if collection.name == name:
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return True
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@@ -11,4 +11,5 @@ class MakeBasicCollision(bpy.types.Operator):
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return bpy.context.object
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return bpy.context.object
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def execute(self, context):
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def execute(self, context):
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# TODO
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return {'FINISHED'}
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return {'FINISHED'}
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@@ -86,5 +86,7 @@ class SetCollectionSocket(bpy.types.Operator):
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def __init__(self):
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def __init__(self):
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self.socket = bpy.data.collections.get('Socket')
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self.socket = bpy.data.collections.get('Socket')
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def execute(self, context):
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def execute(self, context):
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# TODO
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return {'FINISHED'}
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return {'FINISHED'}
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