Clear unused asset, and make a basic addon

This commit is contained in:
2024-05-04 16:30:53 +02:00
parent 332bbe2c86
commit 1e867a553e
18 changed files with 194 additions and 499 deletions
+16
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"""
Pipeline to export Placeholder inside Unity
About building setup:
- Get each placeholder collection, and export it has unique mesh with the `SM_` prefix
"""
import bpy
coll = 'Placeholder'
for collection in bpy.data.collections:
print(f'[Pipeline] Collection "{collection.name}"')
if collection.name is 'coll':
print(f'[Pipeline] Collection placeholder found')
+31
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import bpy
bl_info = {
'name': 'Fange Pipeline',
'description': 'Pipeline about the game project "Fange"',
'author': 'Graou Studio, Aurelien Vaillant',
'version': (0, 0, 1),
'blender': (4, 1, 0),
'doc_url': "",
'tracker_url': "",
'support': "COMMUNITY",
'category': 'Graou Studio',
}
modules_class = [
# Main Property
]
def register():
for cls in modules_class:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(modules_class):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()