generated from stilobique/BlenderTemplate
Clear unused asset, and make a basic addon
This commit is contained in:
@@ -0,0 +1,41 @@
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import bpy
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op = bpy.context.active_operator
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#op.filepath = 'W:\\Graou Studio\\Game Projects\\Fange Prototype\\Assets\\Graph\\Buildings\\'
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op.use_selection = True
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op.use_visible = False
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op.use_active_collection = False
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op.global_scale = 1.0
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op.apply_unit_scale = True
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op.apply_scale_options = 'FBX_SCALE_NONE'
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op.use_space_transform = True
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op.bake_space_transform = True
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op.object_types = {'MESH'}
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op.use_mesh_modifiers = True
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op.use_mesh_modifiers_render = True
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op.mesh_smooth_type = 'OFF'
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op.colors_type = 'SRGB'
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op.prioritize_active_color = False
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op.use_subsurf = False
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op.use_mesh_edges = False
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op.use_tspace = False
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op.use_triangles = False
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op.use_custom_props = False
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op.add_leaf_bones = True
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op.primary_bone_axis = 'Y'
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op.secondary_bone_axis = 'X'
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op.use_armature_deform_only = False
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op.armature_nodetype = 'NULL'
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op.bake_anim = False
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op.bake_anim_use_all_bones = True
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op.bake_anim_use_nla_strips = True
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op.bake_anim_use_all_actions = True
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op.bake_anim_force_startend_keying = True
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op.bake_anim_step = 1.0
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op.bake_anim_simplify_factor = 1.0
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op.path_mode = 'AUTO'
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op.embed_textures = False
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op.batch_mode = 'OFF'
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op.use_batch_own_dir = True
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op.axis_forward = 'X'
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op.axis_up = 'Y'
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@@ -0,0 +1,41 @@
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import bpy
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op = bpy.context.active_operator
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#op.filepath = 'W:\\Graou Studio\\Game Projects\\Fange Prototype\\Assets\\Graph\\Characters\\'
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op.use_selection = True
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op.use_visible = False
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op.use_active_collection = False
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op.global_scale = 1.0
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op.apply_unit_scale = True
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op.apply_scale_options = 'FBX_SCALE_NONE'
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op.use_space_transform = True
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op.bake_space_transform = True
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op.object_types = {'MESH'}
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op.use_mesh_modifiers = True
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op.use_mesh_modifiers_render = True
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op.mesh_smooth_type = 'OFF'
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op.colors_type = 'SRGB'
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op.prioritize_active_color = False
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op.use_subsurf = False
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op.use_mesh_edges = False
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op.use_tspace = False
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op.use_triangles = False
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op.use_custom_props = False
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op.add_leaf_bones = True
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op.primary_bone_axis = 'Y'
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op.secondary_bone_axis = 'X'
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op.use_armature_deform_only = False
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op.armature_nodetype = 'NULL'
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op.bake_anim = False
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op.bake_anim_use_all_bones = True
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op.bake_anim_use_nla_strips = True
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op.bake_anim_use_all_actions = True
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op.bake_anim_force_startend_keying = True
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op.bake_anim_step = 1.0
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op.bake_anim_simplify_factor = 1.0
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op.path_mode = 'AUTO'
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op.embed_textures = False
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op.batch_mode = 'OFF'
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op.use_batch_own_dir = True
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op.axis_forward = 'X'
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op.axis_up = 'Y'
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@@ -0,0 +1,41 @@
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import bpy
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op = bpy.context.active_operator
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#op.filepath = 'D:\\Users\\Aurelien\\Documents\\untitled.fbx'
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op.use_selection = True
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op.use_visible = False
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op.use_active_collection = False
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op.global_scale = 1.0
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op.apply_unit_scale = True
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op.apply_scale_options = 'FBX_SCALE_NONE'
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op.use_space_transform = True
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op.bake_space_transform = True
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op.object_types = {'MESH'}
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op.use_mesh_modifiers = True
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op.use_mesh_modifiers_render = True
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op.mesh_smooth_type = 'OFF'
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op.colors_type = 'SRGB'
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op.prioritize_active_color = False
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op.use_subsurf = False
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op.use_mesh_edges = False
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op.use_tspace = False
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op.use_triangles = False
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op.use_custom_props = False
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op.add_leaf_bones = True
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op.primary_bone_axis = 'Y'
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op.secondary_bone_axis = 'X'
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op.use_armature_deform_only = False
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op.armature_nodetype = 'NULL'
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op.bake_anim = False
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op.bake_anim_use_all_bones = True
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op.bake_anim_use_nla_strips = True
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op.bake_anim_use_all_actions = True
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op.bake_anim_force_startend_keying = True
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op.bake_anim_step = 1.0
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op.bake_anim_simplify_factor = 1.0
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op.path_mode = 'AUTO'
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op.embed_textures = False
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op.batch_mode = 'OFF'
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op.use_batch_own_dir = True
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op.axis_forward = 'X'
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op.axis_up = 'Y'
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@@ -0,0 +1,41 @@
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import bpy
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op = bpy.context.active_operator
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#op.filepath = 'W:\\Graou Studio\\Game Projects\\Fange Prototype\\Assets\\Graph\\'
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op.use_selection = True
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op.use_visible = False
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op.use_active_collection = False
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op.global_scale = 1.5
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op.apply_unit_scale = True
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op.apply_scale_options = 'FBX_SCALE_NONE'
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op.use_space_transform = True
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op.bake_space_transform = True
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op.object_types = {'MESH'}
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op.use_mesh_modifiers = True
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op.use_mesh_modifiers_render = True
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op.mesh_smooth_type = 'OFF'
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op.colors_type = 'SRGB'
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op.prioritize_active_color = False
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op.use_subsurf = False
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op.use_mesh_edges = False
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op.use_tspace = False
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op.use_triangles = False
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op.use_custom_props = False
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op.add_leaf_bones = True
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op.primary_bone_axis = 'Y'
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op.secondary_bone_axis = 'X'
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op.use_armature_deform_only = False
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op.armature_nodetype = 'NULL'
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op.bake_anim = False
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op.bake_anim_use_all_bones = True
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op.bake_anim_use_nla_strips = True
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op.bake_anim_use_all_actions = True
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op.bake_anim_force_startend_keying = True
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op.bake_anim_step = 1.0
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op.bake_anim_simplify_factor = 1.0
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op.path_mode = 'AUTO'
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op.embed_textures = False
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op.batch_mode = 'OFF'
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op.use_batch_own_dir = True
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op.axis_forward = 'X'
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op.axis_up = 'Y'
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