Update the main file with a from scratch code

This commit is contained in:
2024-05-04 16:40:35 +02:00
parent fe4f12424b
commit aec4ee2a99
+92 -5
View File
@@ -8,9 +8,96 @@ About building setup:
import bpy import bpy
coll = 'Placeholder' from pathlib import Path
for collection in bpy.data.collections: # Init all data
print(f'[Pipeline] Collection "{collection.name}"') coll_layout = bpy.data.collections.get('Placeholder')
if collection.name is 'coll': output = Path("W:\\", "Graou Studio", "Game Projects", "Fange Prototype", "Assets", "Graph", "Buildings").resolve()
print(f'[Pipeline] Collection placeholder found') fbx_preset = 'sm-unity-building'
bpy.ops.object.select_all(action='DESELECT')
def get_export_preset():
fbx_preset_paths = bpy.utils.preset_paths(r"operator\export_scene.fbx")
fbx_preset = Path(fbx_preset_paths[0], "sm-unity-building.py")
if fbx_preset_paths:
print(f'[Pipeline] Get the preset path "{fbx_preset}"')
#select_preset = bpy.utils.preset_find(name=preset_name, preset_path=fbx_preset.as_posix())
#print(f'[Pipeline] Preset get {select_preset}')
return fbx_preset
else:
print(f'[Pipeline] Preset folder not found')
def apply_mesh_and_join():
"""
This function make a new mesh with all selected asset.
It's usefull to
"""
pass
if coll_layout:
if len(coll_layout.collection_children):
for coll in coll_layout.children:
print(f'[Pipeline] Update "{coll.name}" mesh')
child = bpy.data.collections.get(coll.name)
print(f'[Pipeline] Select all mesh inside the collection "{child.name}"')
for ob in child.all_objects:
print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"')
if isinstance(ob.data, bpy.types.Mesh):
ob.select_set(True)
# Export this collection
abs_export = output.joinpath("Garden", "Meshes")
if not abs_export.exists():
abs_export.mkdir()
bpy.ops.export_scene.fbx(filepath=abs_export.joinpath(f"SM_{coll.name}.fbx").as_posix(),
use_selection=True,
use_visible=False,
use_active_collection=False,
global_scale=1.0,
apply_unit_scale=True,
apply_scale_options='FBX_SCALE_NONE',
use_space_transform=True,
bake_space_transform=True,
object_types={'MESH','EMPTY'},
use_mesh_modifiers=True,
use_mesh_modifiers_render=True,
mesh_smooth_type='OFF',
colors_type='SRGB',
prioritize_active_color=False,
use_subsurf=False,
use_mesh_edges=False,
use_tspace=False,
use_triangles=False,
use_custom_props=False,
add_leaf_bones=True,
primary_bone_axis='Y',
secondary_bone_axis='X',
use_armature_deform_only=False,
armature_nodetype = 'NULL',
bake_anim = False,
bake_anim_use_all_bones = True,
bake_anim_use_nla_strips = True,
bake_anim_use_all_actions = True,
bake_anim_force_startend_keying = True,
bake_anim_step = 1.0,
bake_anim_simplify_factor = 1.0,
path_mode = 'AUTO',
embed_textures = False,
batch_mode = 'OFF',
use_batch_own_dir = True,
axis_forward = 'X',
axis_up = 'Y'
)
print(f'[Pipeline] Export here "{abs_export}"')
bpy.ops.object.select_all(action='DESELECT')
#for coll in coll_layout.children:
# print(f'[Pipeline] Check {coll}. Item type {type(coll)}')