generated from stilobique/BlenderTemplate
Update export operator to use the blend name
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
import bpy
|
||||
|
||||
from ..models import FangeProject
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
class ExportForFange(bpy.types.Operator):
|
||||
@@ -11,18 +12,29 @@ class ExportForFange(bpy.types.Operator):
|
||||
def __init__(self):
|
||||
self.coll_layout = bpy.data.collections.get('Placeholder')
|
||||
self.path = FangeProject()
|
||||
self.asset = self.get_asset_name()
|
||||
self.category = self.get_asset_type()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
col = bpy.data.collections.get('Placeholder')
|
||||
|
||||
if col is not None:
|
||||
if col is not None and bpy.data.is_saved:
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
print(f'[Pipeline] Start to export the building props.')
|
||||
|
||||
# Make a check if the file are saved on the disk
|
||||
if not bpy.data.is_saved:
|
||||
self.report({'ERROR'}, 'Your blend file is not saved.')
|
||||
return {'CANCELLED'}
|
||||
|
||||
if not self.category:
|
||||
self.report({'ERROR'}, 'Can\'t find the asset category.')
|
||||
return {'CANCELLED'}
|
||||
|
||||
if len(self.coll_layout.collection_children):
|
||||
for coll in self.coll_layout.children:
|
||||
print(f'[Pipeline] Update "{coll.name}" mesh')
|
||||
@@ -35,11 +47,12 @@ class ExportForFange(bpy.types.Operator):
|
||||
if isinstance(ob.data, bpy.types.Mesh):
|
||||
ob.select_set(True)
|
||||
|
||||
# TODO The plugin export only the garden building
|
||||
abs_export = self.path.buildings.joinpath("Garden", "Meshes")
|
||||
abs_export = self.category.joinpath(self.asset, "Meshes")
|
||||
if not abs_export.exists():
|
||||
abs_export.mkdir()
|
||||
|
||||
print(f'[Pipeline] Export fbx here "{abs_export.joinpath(f"SM_{coll.name}.fbx").as_posix()}"')
|
||||
|
||||
# TODO Use a preset system
|
||||
bpy.ops.export_scene.fbx(filepath=abs_export.joinpath(f"SM_{coll.name}.fbx").as_posix(),
|
||||
use_selection=True,
|
||||
@@ -86,5 +99,33 @@ class ExportForFange(bpy.types.Operator):
|
||||
|
||||
# for coll in coll_layout.children:
|
||||
# print(f'[Pipeline] Check {coll}. Item type {type(coll)}')
|
||||
|
||||
self.report({'INFO'}, 'Placeholder exported')
|
||||
return {'FINISHED'}
|
||||
|
||||
def get_asset_type(self) -> Path:
|
||||
"""Look the file path, to understand if the asset are a Character, Buildings or Props"""
|
||||
abs_blend_path = Path(bpy.data.filepath)
|
||||
print(f'[Pipeline] Get blend file path "{abs_blend_path}"')
|
||||
print(f'[Pipeline] Convert to List "{abs_blend_path.parts}"')
|
||||
|
||||
if 'Buildings' in abs_blend_path.parts:
|
||||
print(f'[Pipeline] Export here "{self.path.buildings}"')
|
||||
return self.path.buildings
|
||||
|
||||
elif 'Pros' in abs_blend_path.parts:
|
||||
print(f'[Pipeline] Export here "{self.path.props}"')
|
||||
return self.path.props
|
||||
|
||||
elif 'Characters' in abs_blend_path.parts:
|
||||
print(f'[Pipeline] Export here "{self.path.characters}"')
|
||||
return self.path.characters
|
||||
|
||||
else:
|
||||
print(f'[Pipeline] Can\'t find asset category')
|
||||
return Path()
|
||||
|
||||
@staticmethod
|
||||
def get_asset_name():
|
||||
abs_blend_path = Path(bpy.data.filepath)
|
||||
return abs_blend_path.stem
|
||||
|
||||
Reference in New Issue
Block a user