generated from stilobique/BlenderTemplate
Make a very basic plugin setup
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import bpy
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from pathlib import Path
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class ExportForFange(bpy.types.Operator):
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"""Export a building for fange"""
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bl_idname = "graou.building_export"
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bl_label = "Easily export a building asset"
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def __init__(self):
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self.coll_layout = bpy.data.collections.get('Placeholder')
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self.output = Path("W:\\", "Graou Studio", "Game Projects", "Fange Prototype", "Assets", "Graph", "Buildings")
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self.fbx_preset = 'sm-unity-building'
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@classmethod
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def poll(cls, context):
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col = bpy.data.collections.get('Placeholder')
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if col is not None:
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return True
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def execute(self, context):
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bpy.ops.object.select_all(action='DESELECT')
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print(f'[Pipeline] Start to export the building props.')
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if len(self.coll_layout.collection_children):
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for coll in self.coll_layout.children:
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print(f'[Pipeline] Update "{coll.name}" mesh')
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child = bpy.data.collections.get(coll.name)
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print(f'[Pipeline] Select all mesh inside the collection "{child.name}"')
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for ob in child.all_objects:
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print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"')
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if isinstance(ob.data, bpy.types.Mesh):
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ob.select_set(True)
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# TODO The plugin export only the garden building
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abs_export = self.output.joinpath("Garden", "Meshes")
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if not abs_export.exists():
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abs_export.mkdir()
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# TODO Use a preset system
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bpy.ops.export_scene.fbx(filepath=abs_export.joinpath(f"SM_{coll.name}.fbx").as_posix(),
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use_selection=True,
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use_visible=False,
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use_active_collection=False,
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global_scale=1.0,
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apply_unit_scale=True,
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apply_scale_options='FBX_SCALE_NONE',
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use_space_transform=True,
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bake_space_transform=True,
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object_types={'MESH', 'EMPTY'},
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use_mesh_modifiers=True,
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use_mesh_modifiers_render=True,
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mesh_smooth_type='OFF',
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colors_type='SRGB',
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prioritize_active_color=False,
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use_subsurf=False,
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use_mesh_edges=False,
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use_tspace=False,
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use_triangles=False,
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use_custom_props=False,
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add_leaf_bones=True,
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primary_bone_axis='Y',
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secondary_bone_axis='X',
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use_armature_deform_only=False,
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armature_nodetype='NULL',
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bake_anim=False,
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bake_anim_use_all_bones=True,
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bake_anim_use_nla_strips=True,
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bake_anim_use_all_actions=True,
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bake_anim_force_startend_keying=True,
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bake_anim_step=1.0,
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bake_anim_simplify_factor=1.0,
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path_mode='AUTO',
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embed_textures=False,
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batch_mode='OFF',
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use_batch_own_dir=True,
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axis_forward='X',
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axis_up='Y'
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)
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print(f'[Pipeline] Export here "{abs_export}"')
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bpy.ops.object.select_all(action='DESELECT')
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# for coll in coll_layout.children:
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# print(f'[Pipeline] Check {coll}. Item type {type(coll)}')
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return {'FINISHED'}
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