generated from stilobique/BlenderTemplate
Compare commits
33 Commits
15df44a0eb
...
dev
| Author | SHA1 | Date | |
|---|---|---|---|
| 88f5deeda0 | |||
| 4017020909 | |||
| 65ef02eb26 | |||
| 44b0781b94 | |||
| cfb7a8b514 | |||
| c61ba477ad | |||
| 83d321c69d | |||
| cd8301e29c | |||
| a9564255da | |||
| 0821574902 | |||
| 4fa3170b93 | |||
| 940bc14d77 | |||
| d20a7d2198 | |||
| e380e894d7 | |||
| 30531affba | |||
| ebbb80a2da | |||
| 9cbe89e4b8 | |||
| 814e158eb5 | |||
| 9ed89657c3 | |||
| 9758304066 | |||
| 61e3bcaaf3 | |||
| 7418be4196 | |||
| 4f539912eb | |||
| 1f7d5b40e8 | |||
| 57379a0ff6 | |||
| c000fae4a8 | |||
| e959960e42 | |||
| 4852d57ef6 | |||
| 5585c8916c | |||
| 70cb0e0069 | |||
| 6f43ae733b | |||
| d1b2c0b4a9 | |||
| 6cf3d224d2 |
-15
@@ -7,24 +7,9 @@
|
|||||||
__pycache__/
|
__pycache__/
|
||||||
**/__pycache__/
|
**/__pycache__/
|
||||||
|
|
||||||
|
|
||||||
# Unit Test #
|
|
||||||
*.zip
|
|
||||||
tests/blender/**
|
|
||||||
tests/blender/*.dmg
|
|
||||||
!tests/blender/.keep
|
|
||||||
|
|
||||||
### Blender ###
|
### Blender ###
|
||||||
*.blend1
|
*.blend1
|
||||||
|
|
||||||
### Unreal ###
|
|
||||||
tests/unreal_sample/DerivedDataCache
|
|
||||||
tests/unreal_sample/Intermediate
|
|
||||||
tests/unreal_sample/Saved
|
|
||||||
|
|
||||||
# Secret file
|
|
||||||
**/token.txt
|
|
||||||
|
|
||||||
# Virtual Environment
|
# Virtual Environment
|
||||||
**/venv/**
|
**/venv/**
|
||||||
venv/
|
venv/
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
import bpy
|
|
||||||
|
|
||||||
from .ui import GRAOU_PT_panel
|
|
||||||
from .ops import ExportForFange, MakeBasicCollision
|
|
||||||
from .preference import GRAOU_AddonPreference
|
|
||||||
|
|
||||||
bl_info = {
|
|
||||||
'name': 'Fange Pipeline',
|
|
||||||
'description': 'Pipeline about the game project "Fange"',
|
|
||||||
'author': 'Graou Studio, Aurelien Vaillant',
|
|
||||||
'version': (0, 0, 1),
|
|
||||||
'blender': (4, 1, 0),
|
|
||||||
'doc_url': "",
|
|
||||||
'tracker_url': "",
|
|
||||||
'support': "COMMUNITY",
|
|
||||||
'category': 'Graou Studio',
|
|
||||||
}
|
|
||||||
|
|
||||||
modules_class = [
|
|
||||||
# Main Property
|
|
||||||
ExportForFange, MakeBasicCollision,
|
|
||||||
# UI
|
|
||||||
GRAOU_PT_panel,
|
|
||||||
# Preference
|
|
||||||
GRAOU_AddonPreference
|
|
||||||
]
|
|
||||||
|
|
||||||
|
|
||||||
def register():
|
|
||||||
for cls in modules_class:
|
|
||||||
bpy.utils.register_class(cls)
|
|
||||||
|
|
||||||
|
|
||||||
def unregister():
|
|
||||||
for cls in reversed(modules_class):
|
|
||||||
bpy.utils.unregister_class(cls)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
register()
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
import bpy
|
|
||||||
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
|
|
||||||
class FangeProject:
|
|
||||||
def __init__(self):
|
|
||||||
self._pref = bpy.context.preferences.addons[__name__.split(".")[0]].preferences
|
|
||||||
|
|
||||||
self._project_path = Path(self._pref.project_path)
|
|
||||||
self._subdir_path = Path(self._pref.subdir_graph)
|
|
||||||
|
|
||||||
self._building_path = Path(self._pref.subdir_buildings)
|
|
||||||
self._props_path = Path(self._pref.subdir_props)
|
|
||||||
self._characters_path = Path(self._pref.subdir_characters)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def buildings(self):
|
|
||||||
"""Get the buildings project path, on absolute"""
|
|
||||||
return self._project_path.joinpath(self._subdir_path, self._building_path)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def props(self):
|
|
||||||
return self._project_path.joinpath(self._subdir_path, self._props_path)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def characters(self):
|
|
||||||
return self._project_path.joinpath(self._subdir_path, self._characters_path)
|
|
||||||
@@ -1,104 +0,0 @@
|
|||||||
import bpy
|
|
||||||
|
|
||||||
from .models import FangeProject
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
|
|
||||||
class ExportForFange(bpy.types.Operator):
|
|
||||||
"""Export a building for fange"""
|
|
||||||
bl_idname = 'graou.building_export'
|
|
||||||
bl_label = 'Easily export a building asset'
|
|
||||||
|
|
||||||
def __init__(self):
|
|
||||||
self.coll_layout = bpy.data.collections.get('Placeholder')
|
|
||||||
self.path = FangeProject()
|
|
||||||
self.fbx_preset = 'sm-unity-building'
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def poll(cls, context):
|
|
||||||
col = bpy.data.collections.get('Placeholder')
|
|
||||||
|
|
||||||
if col is not None:
|
|
||||||
return True
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
bpy.ops.object.select_all(action='DESELECT')
|
|
||||||
print(f'[Pipeline] Start to export the building props.')
|
|
||||||
|
|
||||||
if len(self.coll_layout.collection_children):
|
|
||||||
for coll in self.coll_layout.children:
|
|
||||||
print(f'[Pipeline] Update "{coll.name}" mesh')
|
|
||||||
child = bpy.data.collections.get(coll.name)
|
|
||||||
|
|
||||||
print(f'[Pipeline] Select all mesh inside the collection "{child.name}"')
|
|
||||||
for ob in child.all_objects:
|
|
||||||
print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"')
|
|
||||||
# TODO Support another type object, not only SM/SK
|
|
||||||
if isinstance(ob.data, bpy.types.Mesh):
|
|
||||||
ob.select_set(True)
|
|
||||||
|
|
||||||
# TODO The plugin export only the garden building
|
|
||||||
abs_export = self.path.buildings.joinpath("Garden", "Meshes")
|
|
||||||
if not abs_export.exists():
|
|
||||||
abs_export.mkdir()
|
|
||||||
|
|
||||||
# TODO Use a preset system
|
|
||||||
bpy.ops.export_scene.fbx(filepath=abs_export.joinpath(f"SM_{coll.name}.fbx").as_posix(),
|
|
||||||
use_selection=True,
|
|
||||||
use_visible=False,
|
|
||||||
use_active_collection=False,
|
|
||||||
global_scale=1.0,
|
|
||||||
apply_unit_scale=True,
|
|
||||||
apply_scale_options='FBX_SCALE_NONE',
|
|
||||||
use_space_transform=True,
|
|
||||||
bake_space_transform=True,
|
|
||||||
object_types={'MESH', 'EMPTY'},
|
|
||||||
use_mesh_modifiers=True,
|
|
||||||
use_mesh_modifiers_render=True,
|
|
||||||
mesh_smooth_type='OFF',
|
|
||||||
colors_type='SRGB',
|
|
||||||
prioritize_active_color=False,
|
|
||||||
use_subsurf=False,
|
|
||||||
use_mesh_edges=False,
|
|
||||||
use_tspace=False,
|
|
||||||
use_triangles=False,
|
|
||||||
use_custom_props=False,
|
|
||||||
add_leaf_bones=True,
|
|
||||||
primary_bone_axis='Y',
|
|
||||||
secondary_bone_axis='X',
|
|
||||||
use_armature_deform_only=False,
|
|
||||||
armature_nodetype='NULL',
|
|
||||||
bake_anim=False,
|
|
||||||
bake_anim_use_all_bones=True,
|
|
||||||
bake_anim_use_nla_strips=True,
|
|
||||||
bake_anim_use_all_actions=True,
|
|
||||||
bake_anim_force_startend_keying=True,
|
|
||||||
bake_anim_step=1.0,
|
|
||||||
bake_anim_simplify_factor=1.0,
|
|
||||||
path_mode='AUTO',
|
|
||||||
embed_textures=False,
|
|
||||||
batch_mode='OFF',
|
|
||||||
use_batch_own_dir=True,
|
|
||||||
axis_forward='X',
|
|
||||||
axis_up='Y'
|
|
||||||
)
|
|
||||||
|
|
||||||
print(f'[Pipeline] Export here "{abs_export}"')
|
|
||||||
bpy.ops.object.select_all(action='DESELECT')
|
|
||||||
|
|
||||||
# for coll in coll_layout.children:
|
|
||||||
# print(f'[Pipeline] Check {coll}. Item type {type(coll)}')
|
|
||||||
return {'FINISHED'}
|
|
||||||
|
|
||||||
|
|
||||||
class MakeBasicCollision(bpy.types.Operator):
|
|
||||||
"""From selected mesh, make a collision object"""
|
|
||||||
bl_idname = 'graou.make_collision'
|
|
||||||
bl_label = 'Generate a collision from selected mesh'
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def poll(cls, context):
|
|
||||||
return bpy.context.object
|
|
||||||
|
|
||||||
def execute(self, context):
|
|
||||||
return {'FINISHED'}
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
import bpy
|
|
||||||
|
|
||||||
|
|
||||||
class GRAOU_PT_panel(bpy.types.Panel):
|
|
||||||
bl_idname = 'GRAOU_PT_MAIN'
|
|
||||||
bl_space_type = 'VIEW_3D'
|
|
||||||
bl_region_type = 'UI'
|
|
||||||
bl_label = 'Pipeline'
|
|
||||||
bl_category = 'Graou Studio'
|
|
||||||
|
|
||||||
def draw(self, context):
|
|
||||||
layout = self.layout
|
|
||||||
|
|
||||||
layout.use_property_split = True
|
|
||||||
layout.use_property_decorate = False
|
|
||||||
|
|
||||||
layout.label(text='Collision', icon='WORLD_DATA')
|
|
||||||
layout.operator('graou.make_collision')
|
|
||||||
|
|
||||||
layout.label(text='Building', icon='WORLD_DATA')
|
|
||||||
layout.operator('graou.building_export')
|
|
||||||
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
import bpy
|
|
||||||
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
|
|
||||||
def get_export_preset():
|
|
||||||
"""
|
|
||||||
Select a FBX preset you want use.
|
|
||||||
"""
|
|
||||||
# TODO Subdir need to be exposed
|
|
||||||
fbx_preset_paths = bpy.utils.preset_paths(r"operator\export_scene.fbx")
|
|
||||||
# TODO Preset name need to be exposed
|
|
||||||
fbx_preset = Path(fbx_preset_paths[0], "sm-unity-building.py")
|
|
||||||
|
|
||||||
if fbx_preset_paths:
|
|
||||||
print(f'[Pipeline] Get the preset path "{fbx_preset}"')
|
|
||||||
|
|
||||||
return fbx_preset
|
|
||||||
|
|
||||||
else:
|
|
||||||
print(f'[Pipeline] Preset folder not found')
|
|
||||||
|
|
||||||
|
|
||||||
def apply_mesh_and_join():
|
|
||||||
"""
|
|
||||||
This function make a new mesh with all selected asset.
|
|
||||||
"""
|
|
||||||
pass
|
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
# UI and Interface
|
||||||
|
from .ui.asset import GraouPanel_asset
|
||||||
|
from .ui.export import GRAOU_PT_export
|
||||||
|
from .ui.icon import GraouPanel_thumbnail
|
||||||
|
from .ui.setup import GRAOU_PT_setup
|
||||||
|
# All operators
|
||||||
|
from .operators.exports import ExportForFange
|
||||||
|
from .operators.outline import ConfigBlendScene
|
||||||
|
from .operators.misc import MakeBasicCollision
|
||||||
|
from .operators.lighting import ConfigLighting
|
||||||
|
from .operators.thumbnails import ConfigRendering
|
||||||
|
# Preferences and properties
|
||||||
|
from .preference import GRAOU_AddonPreference
|
||||||
|
from .properties.main import FangeProperties
|
||||||
|
|
||||||
|
bl_info = {
|
||||||
|
'name': 'Fange Pipeline',
|
||||||
|
'description': 'Pipeline about the game project "Fange"',
|
||||||
|
'author': 'Graou Studio, Aurelien Vaillant',
|
||||||
|
'version': (0, 0, 1),
|
||||||
|
'blender': (4, 1, 0),
|
||||||
|
'doc_url': "",
|
||||||
|
'tracker_url': "",
|
||||||
|
'support': "COMMUNITY",
|
||||||
|
'category': 'Graou Studio',
|
||||||
|
}
|
||||||
|
|
||||||
|
modules_class = [
|
||||||
|
# Main operators property
|
||||||
|
ExportForFange, MakeBasicCollision, ConfigBlendScene, ConfigLighting, ConfigRendering,
|
||||||
|
# UI, the order are the way to select how show each panel
|
||||||
|
GRAOU_PT_setup, GraouPanel_asset, GRAOU_PT_export, GraouPanel_thumbnail,
|
||||||
|
# Preference
|
||||||
|
GRAOU_AddonPreference, FangeProperties
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
|
def register():
|
||||||
|
for cls in modules_class:
|
||||||
|
bpy.utils.register_class(cls)
|
||||||
|
|
||||||
|
bpy.types.Scene.graou_props = bpy.props.PointerProperty(type=FangeProperties)
|
||||||
|
|
||||||
|
|
||||||
|
def unregister():
|
||||||
|
for cls in reversed(modules_class):
|
||||||
|
bpy.utils.unregister_class(cls)
|
||||||
|
|
||||||
|
del bpy.types.Scene.graou_props
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
register()
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
from ..utils import get_export_path, get_asset_name
|
||||||
|
|
||||||
|
|
||||||
|
class ExportForFange(bpy.types.Operator):
|
||||||
|
"""Export a building for fange.
|
||||||
|
Requiert your blend file are write on your hard-drive."""
|
||||||
|
bl_idname = 'graou.building_export'
|
||||||
|
bl_label = 'Easily export a building asset'
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
self.coll_layout = bpy.data.collections.get('Placeholder')
|
||||||
|
self.asset = get_asset_name()
|
||||||
|
self.category = get_export_path()
|
||||||
|
|
||||||
|
self.instance_type_dict = {}
|
||||||
|
self.temp_copy = {}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
col = bpy.data.collections.get('Placeholder')
|
||||||
|
|
||||||
|
if col is not None and bpy.data.is_saved:
|
||||||
|
return True
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
bpy.ops.object.select_all(action='DESELECT')
|
||||||
|
|
||||||
|
# Make a check if the file are saved on the disk
|
||||||
|
if not bpy.data.is_saved:
|
||||||
|
self.report({'ERROR'}, 'Your blend file is not saved.')
|
||||||
|
return {'CANCELLED'}
|
||||||
|
|
||||||
|
if not self.category:
|
||||||
|
self.report({'ERROR'}, 'Can\'t find the asset category.')
|
||||||
|
return {'CANCELLED'}
|
||||||
|
|
||||||
|
if not len(self.coll_layout.children):
|
||||||
|
self.report({'WARNING'}, 'No children collection, nothing can be exported.')
|
||||||
|
return {'CANCELLED'}
|
||||||
|
|
||||||
|
for coll in self.coll_layout.children:
|
||||||
|
print(f'[Pipeline] Update "{coll.name}" mesh')
|
||||||
|
child = bpy.data.collections.get(coll.name)
|
||||||
|
|
||||||
|
for ob in child.all_objects:
|
||||||
|
print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"')
|
||||||
|
# TODO Support another type object, not only SM/SK
|
||||||
|
if ob.type == 'MESH' or 'EMPTY' or 'CURVE':
|
||||||
|
print(f'[Pipeline] Check ob {ob.name} and is type {type(ob)}')
|
||||||
|
ob.select_set(True)
|
||||||
|
|
||||||
|
if ob.type == 'EMPTY':
|
||||||
|
if ob.instance_type != 'NONE':
|
||||||
|
self.instance_type_dict[ob.name] = ob.instance_type
|
||||||
|
ob.instance_type = 'NONE'
|
||||||
|
|
||||||
|
if ob.type == 'CURVE':
|
||||||
|
# Make a new objet with the Geo
|
||||||
|
bpy.ops.object.convert(target='CURVE')
|
||||||
|
|
||||||
|
abs_export = self.category.joinpath(self.asset, "Meshes")
|
||||||
|
if not abs_export.exists():
|
||||||
|
abs_export.mkdir(parents=True)
|
||||||
|
|
||||||
|
if coll.name != 'Socket':
|
||||||
|
asset_name = f"SM_{coll.name}.fbx"
|
||||||
|
else:
|
||||||
|
asset_name = f"{coll.name}.fbx"
|
||||||
|
|
||||||
|
# TODO Use the preset system
|
||||||
|
bpy.ops.export_scene.fbx(filepath=abs_export.joinpath(asset_name).as_posix(),
|
||||||
|
use_selection=True,
|
||||||
|
use_visible=False,
|
||||||
|
use_active_collection=False,
|
||||||
|
global_scale=1.0,
|
||||||
|
apply_unit_scale=True,
|
||||||
|
apply_scale_options='FBX_SCALE_NONE',
|
||||||
|
use_space_transform=True,
|
||||||
|
bake_space_transform=True,
|
||||||
|
object_types={'MESH', 'EMPTY'},
|
||||||
|
use_mesh_modifiers=True,
|
||||||
|
use_mesh_modifiers_render=True,
|
||||||
|
mesh_smooth_type='OFF',
|
||||||
|
colors_type='SRGB',
|
||||||
|
prioritize_active_color=False,
|
||||||
|
use_subsurf=False,
|
||||||
|
use_mesh_edges=False,
|
||||||
|
use_tspace=False,
|
||||||
|
use_triangles=False,
|
||||||
|
use_custom_props=False,
|
||||||
|
add_leaf_bones=True,
|
||||||
|
primary_bone_axis='Y',
|
||||||
|
secondary_bone_axis='X',
|
||||||
|
use_armature_deform_only=False,
|
||||||
|
armature_nodetype='NULL',
|
||||||
|
bake_anim=False,
|
||||||
|
bake_anim_use_all_bones=True,
|
||||||
|
bake_anim_use_nla_strips=True,
|
||||||
|
bake_anim_use_all_actions=True,
|
||||||
|
bake_anim_force_startend_keying=True,
|
||||||
|
bake_anim_step=1.0,
|
||||||
|
bake_anim_simplify_factor=1.0,
|
||||||
|
path_mode='AUTO',
|
||||||
|
embed_textures=False,
|
||||||
|
batch_mode='OFF',
|
||||||
|
use_batch_own_dir=True,
|
||||||
|
axis_forward='X',
|
||||||
|
axis_up='Y'
|
||||||
|
)
|
||||||
|
|
||||||
|
print(f'[Pipeline] Export here "{abs_export}"')
|
||||||
|
bpy.ops.object.select_all(action='DESELECT')
|
||||||
|
|
||||||
|
self.set_instance_type()
|
||||||
|
|
||||||
|
self.report({'INFO'}, 'Placeholder exported')
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
def set_instance_type(self):
|
||||||
|
for key, value in self.instance_type_dict.items():
|
||||||
|
ob = bpy.data.objects.get(key)
|
||||||
|
ob.instance_type = value
|
||||||
|
|
||||||
|
self.instance_type_dict.clear()
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
|
||||||
|
class ConfigLighting(bpy.types.Operator):
|
||||||
|
"""Add or conform a lighting build"""
|
||||||
|
bl_idname = 'graou.lighting'
|
||||||
|
bl_label = 'Config or update a lighting'
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
# Look if a light object are in the scene to clear
|
||||||
|
self.clear_light_on_scene()
|
||||||
|
|
||||||
|
r = self.get_blend_resources_file()
|
||||||
|
|
||||||
|
world = bpy.data.worlds.get('WorldIconRendering')
|
||||||
|
if not world:
|
||||||
|
with bpy.data.libraries.load(r, link=True) as (data_from, data_to):
|
||||||
|
data_to.worlds = data_from.worlds
|
||||||
|
|
||||||
|
world = bpy.data.worlds.get('WorldIconRendering')
|
||||||
|
|
||||||
|
context.scene.world = world
|
||||||
|
|
||||||
|
if not bpy.data.collections.get('Lighting'):
|
||||||
|
print(f'[Pipeline] Need to import the lighting collection')
|
||||||
|
with bpy.data.libraries.load(r, link=False) as (data_from, data_to):
|
||||||
|
for collection in data_from.collections:
|
||||||
|
print(f'[Pipeline] Collection can be import "{collection}"')
|
||||||
|
if 'Lighting' in collection:
|
||||||
|
print(f'[Pipeline] Append {collection}.')
|
||||||
|
data_to.collections.append(collection)
|
||||||
|
|
||||||
|
print('[Pipeline] Link lighting collection with the scene collection')
|
||||||
|
bpy.data.collections['Scene'].children.link(bpy.data.collections.get('Lighting'))
|
||||||
|
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def get_blend_resources_file():
|
||||||
|
"""Get the blend file shared with the addon"""
|
||||||
|
addon_folder = Path(bpy.utils.user_resource('SCRIPTS'))
|
||||||
|
addon_name = __name__.split(".")[0]
|
||||||
|
|
||||||
|
return addon_folder.joinpath("addons", addon_name, "resources", "Lighting.blend").as_posix()
|
||||||
|
|
||||||
|
def clear_light_on_scene(self):
|
||||||
|
bpy.ops.object.select_all(action='DESELECT')
|
||||||
|
|
||||||
|
for ob in bpy.data.objects:
|
||||||
|
if ob.type == 'LIGHT' and not self.find_collection(ob):
|
||||||
|
ob.select_set(True)
|
||||||
|
bpy.ops.object.delete()
|
||||||
|
|
||||||
|
else:
|
||||||
|
ob.select_set(False)
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def find_collection(ob, name='Lighting'):
|
||||||
|
"""Check if an object are attached with the Lighting collection"""
|
||||||
|
for collection in ob.users_collection:
|
||||||
|
if collection.name == name:
|
||||||
|
return True
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
|
||||||
|
class MakeBasicCollision(bpy.types.Operator):
|
||||||
|
"""From selected mesh, make a collision object"""
|
||||||
|
bl_idname = 'graou.make_collision'
|
||||||
|
bl_label = 'Generate a collision from selected mesh'
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
return bpy.context.object
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
# TODO
|
||||||
|
return {'FINISHED'}
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
from ..properties.models import Outline
|
||||||
|
|
||||||
|
|
||||||
|
class ConfigBlendScene(bpy.types.Operator):
|
||||||
|
"""
|
||||||
|
This operator init a news blend file, or update it.
|
||||||
|
|
||||||
|
Prepare a set of collection (from the models in `properties/models/Outline`.
|
||||||
|
|
||||||
|
Hierarchy design give that:
|
||||||
|
- Placeholder
|
||||||
|
| ${StaticMesh}
|
||||||
|
| Socket (Optional)
|
||||||
|
- Icon
|
||||||
|
- Game Object
|
||||||
|
"""
|
||||||
|
bl_idname = 'graou.build_scene'
|
||||||
|
bl_label = 'Config or update the outline'
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
self._outline = Outline()
|
||||||
|
|
||||||
|
# Main property
|
||||||
|
self._settings = bpy.context.scene.graou_props
|
||||||
|
self._socket = self._settings.socket_collection
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
for key, value in self._outline.collections.items():
|
||||||
|
collection = bpy.data.collections.get(key)
|
||||||
|
|
||||||
|
# Make the collection if this item not exist
|
||||||
|
if collection is None:
|
||||||
|
collection = bpy.data.collections.new(value.name)
|
||||||
|
context.scene.collection.children.link(collection)
|
||||||
|
|
||||||
|
# Check if the color are correctly setup, if not update-it
|
||||||
|
if collection.color_tag is not value.color:
|
||||||
|
collection.color_tag = value.color
|
||||||
|
|
||||||
|
# Check child collection color
|
||||||
|
if collection.children:
|
||||||
|
for child in collection.children:
|
||||||
|
if isinstance(child, bpy.types.Collection):
|
||||||
|
child.color_tag = value.color
|
||||||
|
|
||||||
|
# Set or update socket collection
|
||||||
|
if self._socket:
|
||||||
|
self.set_socket_collection()
|
||||||
|
else:
|
||||||
|
self.del_socket_collection()
|
||||||
|
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
def set_socket_collection(self):
|
||||||
|
"""Make or update the socket collection"""
|
||||||
|
col_socket = bpy.data.collections.get(self._outline.socket.name)
|
||||||
|
col_placeholder = self._outline.get_placeholder_collection
|
||||||
|
col_game_object = self._outline.get_game_object_collection
|
||||||
|
|
||||||
|
if col_socket is None:
|
||||||
|
col_socket = bpy.data.collections.new(self._outline.socket.name)
|
||||||
|
|
||||||
|
# Attach to Placeholder and Game Icon if they collection exist
|
||||||
|
if col_placeholder.children.get(self._outline.socket.name) is None:
|
||||||
|
col_placeholder.children.link(col_socket)
|
||||||
|
|
||||||
|
if col_game_object.children.get(self._outline.socket.name) is None:
|
||||||
|
col_game_object.children.link(col_socket)
|
||||||
|
|
||||||
|
# Set the COLOR Tag
|
||||||
|
col_socket.color_tag = self._outline.socket.color
|
||||||
|
|
||||||
|
def del_socket_collection(self):
|
||||||
|
"""Remove the socket collection, however, if the collection doesn't exist, terminate the function"""
|
||||||
|
socket = bpy.data.collections.get(self._outline.socket.name)
|
||||||
|
if socket is not None:
|
||||||
|
bpy.data.collections.remove(socket)
|
||||||
|
|
||||||
|
|
||||||
|
class SetCollectionSocket(bpy.types.Operator):
|
||||||
|
"""Configure a/the collection with socket param"""
|
||||||
|
bl_idname = 'graou.collection.socket_setup'
|
||||||
|
bl_label = 'Set param to be socket functional'
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
self.socket = bpy.data.collections.get('Socket')
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
# TODO
|
||||||
|
return {'FINISHED'}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
from ..utils import get_export_path, get_asset_name
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
|
||||||
|
class ConfigRendering(bpy.types.Operator):
|
||||||
|
"""Setup camera and rendering config"""
|
||||||
|
bl_idname = 'graou_config.rendering_thumbnail'
|
||||||
|
bl_label = 'Setup the blend file to be ready'
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
self.scene = bpy.data.scenes['Scene']
|
||||||
|
|
||||||
|
self.path_export = get_export_path()
|
||||||
|
self.asset_name = get_asset_name()
|
||||||
|
self.filename_export = Path(self.path_export, self.asset_name, f'TX_Icon{self.asset_name}.tga')
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
self.set_camera_used()
|
||||||
|
self.set_rendering_panel()
|
||||||
|
self.set_output_file()
|
||||||
|
|
||||||
|
bpy.ops.render.render(write_still=True, use_viewport=True)
|
||||||
|
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
def set_rendering_panel(self):
|
||||||
|
self.scene.render.engine = 'BLENDER_EEVEE'
|
||||||
|
self.scene.eevee.use_gtao = True
|
||||||
|
self.scene.eevee.use_ssr = True
|
||||||
|
self.scene.render.use_high_quality_normals = True
|
||||||
|
self.scene.render.film_transparent = True
|
||||||
|
|
||||||
|
def set_output_file(self):
|
||||||
|
self.scene.render.resolution_x = self.scene.render.resolution_y = 512
|
||||||
|
self.scene.render.image_settings.file_format = 'TARGA'
|
||||||
|
self.scene.render.image_settings.color_mode = 'RGBA'
|
||||||
|
self.scene.render.filepath = self.filename_export.as_posix()
|
||||||
|
|
||||||
|
def set_camera_used(self):
|
||||||
|
"""Find the best camera position"""
|
||||||
|
# TODO
|
||||||
|
pass
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
|
||||||
|
class FangeProperties(bpy.types.PropertyGroup):
|
||||||
|
|
||||||
|
socket_collection: bpy.props.BoolProperty(
|
||||||
|
name='State Socket use',
|
||||||
|
description='Use the socket collection setup',
|
||||||
|
default=False
|
||||||
|
)
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
from pathlib import Path
|
||||||
|
from dataclasses import dataclass
|
||||||
|
|
||||||
|
|
||||||
|
class FangeProject:
|
||||||
|
"""
|
||||||
|
This object is a model to give all Unity project path.
|
||||||
|
"""
|
||||||
|
def __init__(self):
|
||||||
|
self._pref = bpy.context.preferences.addons[__name__.split(".")[0]].preferences
|
||||||
|
|
||||||
|
self._project_path = Path(self._pref.project_path)
|
||||||
|
self._subdir_path = Path(self._pref.subdir_graph)
|
||||||
|
|
||||||
|
self._building_path = Path(self._pref.subdir_buildings)
|
||||||
|
self._props_path = Path(self._pref.subdir_props)
|
||||||
|
self._characters_path = Path(self._pref.subdir_characters)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def buildings(self):
|
||||||
|
"""Get the buildings project path, on absolute"""
|
||||||
|
return self._project_path.joinpath(self._subdir_path, self._building_path)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def props(self):
|
||||||
|
return self._project_path.joinpath(self._subdir_path, self._props_path)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def characters(self):
|
||||||
|
return self._project_path.joinpath(self._subdir_path, self._characters_path)
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Collection:
|
||||||
|
name: str
|
||||||
|
color: str
|
||||||
|
|
||||||
|
|
||||||
|
class Outline:
|
||||||
|
"""
|
||||||
|
Model about the Outline config.
|
||||||
|
"""
|
||||||
|
def __init__(self):
|
||||||
|
self._collections = {
|
||||||
|
'Placeholder': Collection(name='Placeholder', color='COLOR_01'),
|
||||||
|
'Icon': Collection(name='Icon', color='COLOR_04'),
|
||||||
|
'Game Object': Collection(name='Game Object', color='COLOR_05')
|
||||||
|
}
|
||||||
|
|
||||||
|
self._socket = Collection(name='Socket', color='NONE')
|
||||||
|
|
||||||
|
@property
|
||||||
|
def collections(self) -> [str]:
|
||||||
|
"""Returns all collections in a dict"""
|
||||||
|
return self._collections
|
||||||
|
|
||||||
|
@property
|
||||||
|
def get_placeholder_collection(self):
|
||||||
|
return bpy.data.collections.get(self.collections['Placeholder'].name)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def get_icon_collection(self):
|
||||||
|
return bpy.data.collections.get(self.collections['Icon'].name)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def get_game_object_collection(self):
|
||||||
|
return bpy.data.collections.get(self.collections['Game Object'].name)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def socket(self) -> Collection:
|
||||||
|
return self._socket
|
||||||
Binary file not shown.
@@ -0,0 +1,12 @@
|
|||||||
|
from .main import GraouPanel
|
||||||
|
|
||||||
|
|
||||||
|
class GraouPanel_asset(GraouPanel):
|
||||||
|
bl_idname = 'GRAOU_PT_asset'
|
||||||
|
bl_label = 'Generate Assets'
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
|
||||||
|
layout.label(text='Asset:')
|
||||||
|
layout.operator('graou.make_collision', text='Generate collision', icon='MOD_PHYSICS')
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
from .main import GraouPanel
|
||||||
|
|
||||||
|
|
||||||
|
class GRAOU_PT_export(GraouPanel):
|
||||||
|
bl_idname = 'GRAOU_PT_MAIN'
|
||||||
|
bl_label = 'Export'
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
|
||||||
|
layout.label(text='Export scene:')
|
||||||
|
box = layout.box()
|
||||||
|
box.label(text='Sanity Check')
|
||||||
|
layout.operator('graou.building_export', text='Export Placeholder', icon='EXPORT')
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
from .main import GraouPanel
|
||||||
|
|
||||||
|
|
||||||
|
class GraouPanel_thumbnail(GraouPanel):
|
||||||
|
bl_idname = 'GRAOU_PT_thumbnail'
|
||||||
|
bl_label = 'Thumbnail'
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
|
||||||
|
layout.label(text='Thumbnail:')
|
||||||
|
layout.operator('graou_config.rendering_thumbnail', text='Generate Thumbnail', icon='FILE_IMAGE')
|
||||||
|
# TODO Add the thumbnail view
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 7.7 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 5.0 KiB |
@@ -0,0 +1,25 @@
|
|||||||
|
import bpy
|
||||||
|
# import os
|
||||||
|
|
||||||
|
# from pathlib import Path
|
||||||
|
#
|
||||||
|
# preview_collection = {}
|
||||||
|
# icon_sauropod_path = Path(os.path.dirname(os.path.abspath(__file__)), "icons")
|
||||||
|
#
|
||||||
|
# pcoll = bpy.utils.previews.new()
|
||||||
|
#
|
||||||
|
# for entry in os.scandir(icon_sauropod_path):
|
||||||
|
# if entry.name.endswith(".png"):
|
||||||
|
# name = os.path.splitext(entry.name)[0]
|
||||||
|
# print(f'[Pipeline] Add icon "{name}"')
|
||||||
|
# pcoll.load(name.upper(), entry.path, "IMAGE")
|
||||||
|
|
||||||
|
# layout.label(text='Graou Pipeline', icon_value=pcoll["GRAOU"].icon_id)
|
||||||
|
|
||||||
|
|
||||||
|
class GraouPanel(bpy.types.Panel):
|
||||||
|
bl_idname = 'GRAOU_PT_MAIN'
|
||||||
|
bl_space_type = 'VIEW_3D'
|
||||||
|
bl_region_type = 'UI'
|
||||||
|
bl_label = 'Export'
|
||||||
|
bl_category = 'Graou Studio'
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
from .main import GraouPanel
|
||||||
|
|
||||||
|
|
||||||
|
class GRAOU_PT_setup(GraouPanel):
|
||||||
|
bl_idname = 'GRAOU_PT_setup'
|
||||||
|
bl_label = 'Setup Pipeline'
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
|
||||||
|
col = layout.column(align=True)
|
||||||
|
col.label(text='Main Config:')
|
||||||
|
col.operator('graou.build_scene', text='Init Scene', icon='OUTLINER')
|
||||||
|
col.prop(context.scene.graou_props, 'socket_collection', text='Use socket', toggle=True)
|
||||||
|
col.operator('graou.lighting', text='Set basic lighting', icon='OUTLINER_OB_LIGHT')
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
import bpy
|
||||||
|
|
||||||
|
from .properties.models import FangeProject
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
|
||||||
|
def get_export_preset():
|
||||||
|
"""
|
||||||
|
Select a FBX preset you want use.
|
||||||
|
"""
|
||||||
|
# TODO Subdir need to be exposed
|
||||||
|
fbx_preset_paths = bpy.utils.preset_paths(r"operator\export_scene.fbx")
|
||||||
|
# TODO Preset name need to be exposed
|
||||||
|
fbx_preset = Path(fbx_preset_paths[0], "sm-unity-building.py")
|
||||||
|
|
||||||
|
if fbx_preset_paths:
|
||||||
|
print(f'[Pipeline] Get the preset path "{fbx_preset}"')
|
||||||
|
|
||||||
|
return fbx_preset
|
||||||
|
|
||||||
|
else:
|
||||||
|
print(f'[Pipeline] Preset folder not found')
|
||||||
|
|
||||||
|
|
||||||
|
def get_export_path():
|
||||||
|
"""Look the file path, to understand if the asset are a Character, Buildings or Props"""
|
||||||
|
abs_blend_path = Path(bpy.data.filepath)
|
||||||
|
game_path = FangeProject()
|
||||||
|
|
||||||
|
if 'Buildings' in abs_blend_path.parts:
|
||||||
|
return game_path.buildings
|
||||||
|
|
||||||
|
elif 'Props' in abs_blend_path.parts:
|
||||||
|
return game_path.props
|
||||||
|
|
||||||
|
elif 'Characters' in abs_blend_path.parts:
|
||||||
|
return game_path.characters
|
||||||
|
|
||||||
|
else:
|
||||||
|
return Path()
|
||||||
|
|
||||||
|
|
||||||
|
def get_asset_name() -> str:
|
||||||
|
"""From the .blend file, return the blend name."""
|
||||||
|
abs_blend_path = Path(bpy.data.filepath)
|
||||||
|
return abs_blend_path.stem
|
||||||
Reference in New Issue
Block a user