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3 Commits

Author SHA1 Message Date
stilobique a9564255da WIP to convert curve to geometry 2024-05-31 17:46:07 +02:00
stilobique 0821574902 WIP Lighting build 2024-05-31 17:31:39 +02:00
stilobique 4fa3170b93 Clear git ignore file 2024-05-31 11:02:05 +02:00
6 changed files with 50 additions and 17 deletions
-15
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@@ -7,24 +7,9 @@
__pycache__/ __pycache__/
**/__pycache__/ **/__pycache__/
# Unit Test #
*.zip
tests/blender/**
tests/blender/*.dmg
!tests/blender/.keep
### Blender ### ### Blender ###
*.blend1 *.blend1
### Unreal ###
tests/unreal_sample/DerivedDataCache
tests/unreal_sample/Intermediate
tests/unreal_sample/Saved
# Secret file
**/token.txt
# Virtual Environment # Virtual Environment
**/venv/** **/venv/**
venv/ venv/
+6 -1
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@@ -17,6 +17,7 @@ Requiert your blend file are write on your hard-drive."""
self.category = self.get_asset_type() self.category = self.get_asset_type()
self.instance_type_dict = {} self.instance_type_dict = {}
self.temp_copy = {}
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
@@ -48,7 +49,7 @@ Requiert your blend file are write on your hard-drive."""
for ob in child.all_objects: for ob in child.all_objects:
print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"') print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"')
# TODO Support another type object, not only SM/SK # TODO Support another type object, not only SM/SK
if ob.type == 'MESH' or 'EMPTY': if ob.type == 'MESH' or 'EMPTY' or 'CURVE':
print(f'[Pipeline] Check ob {ob.name} and is type {type(ob)}') print(f'[Pipeline] Check ob {ob.name} and is type {type(ob)}')
ob.select_set(True) ob.select_set(True)
@@ -57,6 +58,10 @@ Requiert your blend file are write on your hard-drive."""
self.instance_type_dict[ob.name] = ob.instance_type self.instance_type_dict[ob.name] = ob.instance_type
ob.instance_type = 'NONE' ob.instance_type = 'NONE'
if ob.type == 'CURVE':
# Make a new objet with the Geo
bpy.ops.object.convert(target='CURVE')
abs_export = self.category.joinpath(self.asset, "Meshes") abs_export = self.category.joinpath(self.asset, "Meshes")
if not abs_export.exists(): if not abs_export.exists():
abs_export.mkdir(parents=True) abs_export.mkdir(parents=True)
+41 -1
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@@ -1,5 +1,7 @@
import bpy import bpy
from pathlib import Path
class ConfigLighting(bpy.types.Operator): class ConfigLighting(bpy.types.Operator):
"""Add or conform a lighting build""" """Add or conform a lighting build"""
@@ -7,6 +9,44 @@ class ConfigLighting(bpy.types.Operator):
bl_label = 'Config or update a lighting' bl_label = 'Config or update a lighting'
def execute(self, context): def execute(self, context):
print(f'[Pipeline] Start lighting operator') # Look if a light object are in the scene to clear
self.clear_light_on_scene()
r = self.get_blend_resources_file()
print(f'[Pipeline] Get file resource {r}')
return {'FINISHED'} return {'FINISHED'}
@staticmethod
def get_blend_resources_file():
"""Get the blend file shared with the addon"""
addon_folder = Path(bpy.utils.user_resource('SCRIPTS'))
print(f'[Pipeline] Get addon folder "{addon_folder}"')
addon_name = str(bpy.context.preferences.addons[__name__.split(".")[0]])
print(f'[Pipeline] The addon name "{addon_name}"')
return addon_folder.joinpath("addons", addon_name, "resources").as_posix()
def get_world(self):
pass
def get_light_collection(self):
pass
def clear_light_on_scene(self):
bpy.ops.object.select_all(action='DESELECT')
for ob in bpy.data.objects:
if ob.type == 'LIGHT' and self.find_collection(ob):
ob.select_set(True)
bpy.ops.object.delete()
else:
ob.select_set(False)
@staticmethod
def find_collection(ob, name='Lighting'):
"""Check if an object are attached with the Lighting collection"""
for collection in ob.users_collection:
if collection.name == name:
return True
+1
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@@ -11,4 +11,5 @@ class MakeBasicCollision(bpy.types.Operator):
return bpy.context.object return bpy.context.object
def execute(self, context): def execute(self, context):
# TODO
return {'FINISHED'} return {'FINISHED'}
+2
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@@ -86,5 +86,7 @@ class SetCollectionSocket(bpy.types.Operator):
def __init__(self): def __init__(self):
self.socket = bpy.data.collections.get('Socket') self.socket = bpy.data.collections.get('Socket')
def execute(self, context): def execute(self, context):
# TODO
return {'FINISHED'} return {'FINISHED'}
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