generated from stilobique/BlenderTemplate
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940bc14d77
| Author | SHA1 | Date | |
|---|---|---|---|
| 940bc14d77 | |||
| d20a7d2198 | |||
| e380e894d7 | |||
| 30531affba |
@@ -4,6 +4,7 @@ from .ui.export import GRAOU_PT_panel
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from .operators.outline import ConfigBlendScene
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from .operators.exports import ExportForFange
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from .operators.misc import MakeBasicCollision
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from .operators.lighting import ConfigLighting
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from .preference import GRAOU_AddonPreference
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from .properties.main import FangeProperties
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@@ -20,8 +21,8 @@ bl_info = {
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}
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modules_class = [
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# Main Property
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ExportForFange, MakeBasicCollision, ConfigBlendScene,
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# Main operators property
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ExportForFange, MakeBasicCollision, ConfigBlendScene, ConfigLighting,
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# UI
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GRAOU_PT_panel,
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# Preference
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@@ -5,7 +5,8 @@ from pathlib import Path
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class ExportForFange(bpy.types.Operator):
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"""Export a building for fange"""
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"""Export a building for fange.
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Requiert your blend file are write on your hard-drive."""
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bl_idname = 'graou.building_export'
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bl_label = 'Easily export a building asset'
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@@ -26,7 +27,6 @@ class ExportForFange(bpy.types.Operator):
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def execute(self, context):
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bpy.ops.object.select_all(action='DESELECT')
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print(f'[Pipeline] Start to export the building props.')
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# Make a check if the file are saved on the disk
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if not bpy.data.is_saved:
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@@ -37,7 +37,10 @@ class ExportForFange(bpy.types.Operator):
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self.report({'ERROR'}, 'Can\'t find the asset category.')
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return {'CANCELLED'}
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if len(self.coll_layout.collection_children):
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if not len(self.coll_layout.children):
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self.report({'WARNING'}, 'No children collection, nothing can be exported.')
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return {'CANCELLED'}
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for coll in self.coll_layout.children:
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print(f'[Pipeline] Update "{coll.name}" mesh')
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child = bpy.data.collections.get(coll.name)
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@@ -109,9 +112,6 @@ class ExportForFange(bpy.types.Operator):
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self.set_instance_type()
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# for coll in coll_layout.children:
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# print(f'[Pipeline] Check {coll}. Item type {type(coll)}')
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self.report({'INFO'}, 'Placeholder exported')
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return {'FINISHED'}
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@@ -138,7 +138,8 @@ class ExportForFange(bpy.types.Operator):
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return Path()
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@staticmethod
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def get_asset_name():
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def get_asset_name() -> str:
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"""From the .blend file, return the blend name."""
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abs_blend_path = Path(bpy.data.filepath)
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return abs_blend_path.stem
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@@ -0,0 +1,12 @@
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import bpy
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class ConfigLighting(bpy.types.Operator):
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"""Add or conform a lighting build"""
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bl_idname = 'graou.lighting'
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bl_label = 'Config or update a lighting'
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def execute(self, context):
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print(f'[Pipeline] Start lighting operator')
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return {'FINISHED'}
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@@ -1,5 +1,5 @@
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import bpy
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import os
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# import os
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# from pathlib import Path
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#
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@@ -31,6 +31,7 @@ class GRAOU_PT_panel(bpy.types.Panel):
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col.label(text='Main Config:')
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col.operator('graou.build_scene', text='Init Scene', icon='OUTLINER')
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col.prop(context.scene.graou_props, 'socket_collection', text='Use socket', toggle=True)
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col.operator('graou.lighting', text='Set basic lighting', icon='OUTLINER_OB_LIGHT')
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layout.separator()
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