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4 Commits

Author SHA1 Message Date
stilobique 940bc14d77 Update export, to be more clear and readable. 2024-05-31 10:42:41 +02:00
stilobique d20a7d2198 Return an error if the placeholder export are empty or no children collection.
Update the docstring operator to be more clear.
2024-05-31 10:36:28 +02:00
stilobique e380e894d7 Add basic operator to setup a light env 2024-05-31 10:10:45 +02:00
stilobique 30531affba Add small docstring about method 2024-05-30 18:02:06 +02:00
4 changed files with 87 additions and 72 deletions
+3 -2
View File
@@ -4,6 +4,7 @@ from .ui.export import GRAOU_PT_panel
from .operators.outline import ConfigBlendScene
from .operators.exports import ExportForFange
from .operators.misc import MakeBasicCollision
from .operators.lighting import ConfigLighting
from .preference import GRAOU_AddonPreference
from .properties.main import FangeProperties
@@ -20,8 +21,8 @@ bl_info = {
}
modules_class = [
# Main Property
ExportForFange, MakeBasicCollision, ConfigBlendScene,
# Main operators property
ExportForFange, MakeBasicCollision, ConfigBlendScene, ConfigLighting,
# UI
GRAOU_PT_panel,
# Preference
+70 -69
View File
@@ -5,7 +5,8 @@ from pathlib import Path
class ExportForFange(bpy.types.Operator):
"""Export a building for fange"""
"""Export a building for fange.
Requiert your blend file are write on your hard-drive."""
bl_idname = 'graou.building_export'
bl_label = 'Easily export a building asset'
@@ -26,7 +27,6 @@ class ExportForFange(bpy.types.Operator):
def execute(self, context):
bpy.ops.object.select_all(action='DESELECT')
print(f'[Pipeline] Start to export the building props.')
# Make a check if the file are saved on the disk
if not bpy.data.is_saved:
@@ -37,80 +37,80 @@ class ExportForFange(bpy.types.Operator):
self.report({'ERROR'}, 'Can\'t find the asset category.')
return {'CANCELLED'}
if len(self.coll_layout.collection_children):
for coll in self.coll_layout.children:
print(f'[Pipeline] Update "{coll.name}" mesh')
child = bpy.data.collections.get(coll.name)
if not len(self.coll_layout.children):
self.report({'WARNING'}, 'No children collection, nothing can be exported.')
return {'CANCELLED'}
for ob in child.all_objects:
print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"')
# TODO Support another type object, not only SM/SK
if ob.type == 'MESH' or 'EMPTY':
print(f'[Pipeline] Check ob {ob.name} and is type {type(ob)}')
ob.select_set(True)
for coll in self.coll_layout.children:
print(f'[Pipeline] Update "{coll.name}" mesh')
child = bpy.data.collections.get(coll.name)
if ob.type == 'EMPTY':
if ob.instance_type != 'NONE':
self.instance_type_dict[ob.name] = ob.instance_type
ob.instance_type = 'NONE'
for ob in child.all_objects:
print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"')
# TODO Support another type object, not only SM/SK
if ob.type == 'MESH' or 'EMPTY':
print(f'[Pipeline] Check ob {ob.name} and is type {type(ob)}')
ob.select_set(True)
abs_export = self.category.joinpath(self.asset, "Meshes")
if not abs_export.exists():
abs_export.mkdir(parents=True)
if ob.type == 'EMPTY':
if ob.instance_type != 'NONE':
self.instance_type_dict[ob.name] = ob.instance_type
ob.instance_type = 'NONE'
if coll.name != 'Socket':
asset_name = f"SM_{coll.name}.fbx"
else:
asset_name = f"{coll.name}.fbx"
abs_export = self.category.joinpath(self.asset, "Meshes")
if not abs_export.exists():
abs_export.mkdir(parents=True)
# TODO Use the preset system
bpy.ops.export_scene.fbx(filepath=abs_export.joinpath(asset_name).as_posix(),
use_selection=True,
use_visible=False,
use_active_collection=False,
global_scale=1.0,
apply_unit_scale=True,
apply_scale_options='FBX_SCALE_NONE',
use_space_transform=True,
bake_space_transform=True,
object_types={'MESH', 'EMPTY'},
use_mesh_modifiers=True,
use_mesh_modifiers_render=True,
mesh_smooth_type='OFF',
colors_type='SRGB',
prioritize_active_color=False,
use_subsurf=False,
use_mesh_edges=False,
use_tspace=False,
use_triangles=False,
use_custom_props=False,
add_leaf_bones=True,
primary_bone_axis='Y',
secondary_bone_axis='X',
use_armature_deform_only=False,
armature_nodetype='NULL',
bake_anim=False,
bake_anim_use_all_bones=True,
bake_anim_use_nla_strips=True,
bake_anim_use_all_actions=True,
bake_anim_force_startend_keying=True,
bake_anim_step=1.0,
bake_anim_simplify_factor=1.0,
path_mode='AUTO',
embed_textures=False,
batch_mode='OFF',
use_batch_own_dir=True,
axis_forward='X',
axis_up='Y'
)
if coll.name != 'Socket':
asset_name = f"SM_{coll.name}.fbx"
else:
asset_name = f"{coll.name}.fbx"
print(f'[Pipeline] Export here "{abs_export}"')
bpy.ops.object.select_all(action='DESELECT')
# TODO Use the preset system
bpy.ops.export_scene.fbx(filepath=abs_export.joinpath(asset_name).as_posix(),
use_selection=True,
use_visible=False,
use_active_collection=False,
global_scale=1.0,
apply_unit_scale=True,
apply_scale_options='FBX_SCALE_NONE',
use_space_transform=True,
bake_space_transform=True,
object_types={'MESH', 'EMPTY'},
use_mesh_modifiers=True,
use_mesh_modifiers_render=True,
mesh_smooth_type='OFF',
colors_type='SRGB',
prioritize_active_color=False,
use_subsurf=False,
use_mesh_edges=False,
use_tspace=False,
use_triangles=False,
use_custom_props=False,
add_leaf_bones=True,
primary_bone_axis='Y',
secondary_bone_axis='X',
use_armature_deform_only=False,
armature_nodetype='NULL',
bake_anim=False,
bake_anim_use_all_bones=True,
bake_anim_use_nla_strips=True,
bake_anim_use_all_actions=True,
bake_anim_force_startend_keying=True,
bake_anim_step=1.0,
bake_anim_simplify_factor=1.0,
path_mode='AUTO',
embed_textures=False,
batch_mode='OFF',
use_batch_own_dir=True,
axis_forward='X',
axis_up='Y'
)
self.set_instance_type()
print(f'[Pipeline] Export here "{abs_export}"')
bpy.ops.object.select_all(action='DESELECT')
# for coll in coll_layout.children:
# print(f'[Pipeline] Check {coll}. Item type {type(coll)}')
self.set_instance_type()
self.report({'INFO'}, 'Placeholder exported')
return {'FINISHED'}
@@ -138,7 +138,8 @@ class ExportForFange(bpy.types.Operator):
return Path()
@staticmethod
def get_asset_name():
def get_asset_name() -> str:
"""From the .blend file, return the blend name."""
abs_blend_path = Path(bpy.data.filepath)
return abs_blend_path.stem
+12
View File
@@ -0,0 +1,12 @@
import bpy
class ConfigLighting(bpy.types.Operator):
"""Add or conform a lighting build"""
bl_idname = 'graou.lighting'
bl_label = 'Config or update a lighting'
def execute(self, context):
print(f'[Pipeline] Start lighting operator')
return {'FINISHED'}
+2 -1
View File
@@ -1,5 +1,5 @@
import bpy
import os
# import os
# from pathlib import Path
#
@@ -31,6 +31,7 @@ class GRAOU_PT_panel(bpy.types.Panel):
col.label(text='Main Config:')
col.operator('graou.build_scene', text='Init Scene', icon='OUTLINER')
col.prop(context.scene.graou_props, 'socket_collection', text='Use socket', toggle=True)
col.operator('graou.lighting', text='Set basic lighting', icon='OUTLINER_OB_LIGHT')
layout.separator()