import bpy from pathlib import Path class ConfigLighting(bpy.types.Operator): """Add or conform a lighting build""" bl_idname = 'graou.lighting' bl_label = 'Config or update a lighting' def execute(self, context): # Look if a light object are in the scene to clear self.clear_light_on_scene() r = self.get_blend_resources_file() world = bpy.data.worlds.get('WorldIconRendering') if not world: with bpy.data.libraries.load(r, link=True) as (data_from, data_to): data_to.worlds = data_from.worlds world = bpy.data.worlds.get('WorldIconRendering') context.scene.world = world if not bpy.data.collections.get('Lighting'): print(f'[Pipeline] Need to import the lighting collection') with bpy.data.libraries.load(r, link=False) as (data_from, data_to): for collection in data_from.collections: print(f'[Pipeline] Collection can be import "{collection}"') if 'Lighting' in collection: print(f'[Pipeline] Append {collection}.') data_to.collections.append(collection) print('[Pipeline] Link lighting collection with the scene collection') bpy.data.collections['Scene'].children.link(bpy.data.collections.get('Lighting')) return {'FINISHED'} @staticmethod def get_blend_resources_file(): """Get the blend file shared with the addon""" addon_folder = Path(bpy.utils.user_resource('SCRIPTS')) addon_name = __name__.split(".")[0] return addon_folder.joinpath("addons", addon_name, "resources", "Lighting.blend").as_posix() def clear_light_on_scene(self): bpy.ops.object.select_all(action='DESELECT') for ob in bpy.data.objects: if ob.type == 'LIGHT' and not self.find_collection(ob): ob.select_set(True) bpy.ops.object.delete() else: ob.select_set(False) @staticmethod def find_collection(ob, name='Lighting'): """Check if an object are attached with the Lighting collection""" for collection in ob.users_collection: if collection.name == name: return True