import bpy from pathlib import Path def get_export_preset(): """ Select a FBX preset you want use. """ # TODO Subdir need to be exposed fbx_preset_paths = bpy.utils.preset_paths(r"operator\export_scene.fbx") # TODO Preset name need to be exposed fbx_preset = Path(fbx_preset_paths[0], "sm-unity-building.py") if fbx_preset_paths: print(f'[Pipeline] Get the preset path "{fbx_preset}"') return fbx_preset else: print(f'[Pipeline] Preset folder not found') def apply_mesh_and_join(): """ This function make a new mesh with all selected asset. """ pass