import bpy from pathlib import Path class ConfigLighting(bpy.types.Operator): """Add or conform a lighting build""" bl_idname = 'graou.lighting' bl_label = 'Config or update a lighting' def execute(self, context): # Look if a light object are in the scene to clear self.clear_light_on_scene() r = self.get_blend_resources_file() print(f'[Pipeline] Get file resource {r}') return {'FINISHED'} @staticmethod def get_blend_resources_file(): """Get the blend file shared with the addon""" addon_folder = Path(bpy.utils.user_resource('SCRIPTS')) print(f'[Pipeline] Get addon folder "{addon_folder}"') addon_name = str(bpy.context.preferences.addons[__name__.split(".")[0]]) print(f'[Pipeline] The addon name "{addon_name}"') return addon_folder.joinpath("addons", addon_name, "resources").as_posix() def get_world(self): pass def get_light_collection(self): pass def clear_light_on_scene(self): bpy.ops.object.select_all(action='DESELECT') for ob in bpy.data.objects: if ob.type == 'LIGHT' and self.find_collection(ob): ob.select_set(True) bpy.ops.object.delete() else: ob.select_set(False) @staticmethod def find_collection(ob, name='Lighting'): """Check if an object are attached with the Lighting collection""" for collection in ob.users_collection: if collection.name == name: return True