import bpy from pathlib import Path class ExportForFange(bpy.types.Operator): """Export a building for fange""" bl_idname = 'graou.building_export' bl_label = 'Easily export a building asset' def __init__(self): self.coll_layout = bpy.data.collections.get('Placeholder') self.output = Path("W:\\", "Graou Studio", "Game Projects", "Fange Prototype", "Assets", "Graph", "Buildings") self.fbx_preset = 'sm-unity-building' @classmethod def poll(cls, context): col = bpy.data.collections.get('Placeholder') if col is not None: return True def execute(self, context): bpy.ops.object.select_all(action='DESELECT') print(f'[Pipeline] Start to export the building props.') if len(self.coll_layout.collection_children): for coll in self.coll_layout.children: print(f'[Pipeline] Update "{coll.name}" mesh') child = bpy.data.collections.get(coll.name) print(f'[Pipeline] Select all mesh inside the collection "{child.name}"') for ob in child.all_objects: print(f'\tLook "{ob.name}", his type are "{type(ob.data)}"') if isinstance(ob.data, bpy.types.Mesh) or isinstance(ob.data, bpy.types.Empty): ob.select_set(True) # TODO The plugin export only the garden building abs_export = self.output.joinpath("Garden", "Meshes") if not abs_export.exists(): abs_export.mkdir() # TODO Use a preset system bpy.ops.export_scene.fbx(filepath=abs_export.joinpath(f"SM_{coll.name}.fbx").as_posix(), use_selection=True, use_visible=False, use_active_collection=False, global_scale=1.0, apply_unit_scale=True, apply_scale_options='FBX_SCALE_NONE', use_space_transform=True, bake_space_transform=True, object_types={'MESH', 'EMPTY'}, use_mesh_modifiers=True, use_mesh_modifiers_render=True, mesh_smooth_type='OFF', colors_type='SRGB', prioritize_active_color=False, use_subsurf=False, use_mesh_edges=False, use_tspace=False, use_triangles=False, use_custom_props=False, add_leaf_bones=True, primary_bone_axis='Y', secondary_bone_axis='X', use_armature_deform_only=False, armature_nodetype='NULL', bake_anim=False, bake_anim_use_all_bones=True, bake_anim_use_nla_strips=True, bake_anim_use_all_actions=True, bake_anim_force_startend_keying=True, bake_anim_step=1.0, bake_anim_simplify_factor=1.0, path_mode='AUTO', embed_textures=False, batch_mode='OFF', use_batch_own_dir=True, axis_forward='X', axis_up='Y' ) print(f'[Pipeline] Export here "{abs_export}"') bpy.ops.object.select_all(action='DESELECT') # for coll in coll_layout.children: # print(f'[Pipeline] Check {coll}. Item type {type(coll)}') return {'FINISHED'}