Files
Blender-Fange-Pipeline/Fange_Pipeline/operators/lighting.py
T
2024-05-31 17:31:39 +02:00

53 lines
1.5 KiB
Python

import bpy
from pathlib import Path
class ConfigLighting(bpy.types.Operator):
"""Add or conform a lighting build"""
bl_idname = 'graou.lighting'
bl_label = 'Config or update a lighting'
def execute(self, context):
# Look if a light object are in the scene to clear
self.clear_light_on_scene()
r = self.get_blend_resources_file()
print(f'[Pipeline] Get file resource {r}')
return {'FINISHED'}
@staticmethod
def get_blend_resources_file():
"""Get the blend file shared with the addon"""
addon_folder = Path(bpy.utils.user_resource('SCRIPTS'))
print(f'[Pipeline] Get addon folder "{addon_folder}"')
addon_name = str(bpy.context.preferences.addons[__name__.split(".")[0]])
print(f'[Pipeline] The addon name "{addon_name}"')
return addon_folder.joinpath("addons", addon_name, "resources").as_posix()
def get_world(self):
pass
def get_light_collection(self):
pass
def clear_light_on_scene(self):
bpy.ops.object.select_all(action='DESELECT')
for ob in bpy.data.objects:
if ob.type == 'LIGHT' and self.find_collection(ob):
ob.select_set(True)
bpy.ops.object.delete()
else:
ob.select_set(False)
@staticmethod
def find_collection(ob, name='Lighting'):
"""Check if an object are attached with the Lighting collection"""
for collection in ob.users_collection:
if collection.name == name:
return True