Files
Blender-Fange-Pipeline/Fange_Pipeline/utils.py
T
2024-05-16 22:12:11 +02:00

29 lines
634 B
Python

import bpy
from pathlib import Path
def get_export_preset():
"""
Select a FBX preset you want use.
"""
# TODO Subdir need to be exposed
fbx_preset_paths = bpy.utils.preset_paths(r"operator\export_scene.fbx")
# TODO Preset name need to be exposed
fbx_preset = Path(fbx_preset_paths[0], "sm-unity-building.py")
if fbx_preset_paths:
print(f'[Pipeline] Get the preset path "{fbx_preset}"')
return fbx_preset
else:
print(f'[Pipeline] Preset folder not found')
def apply_mesh_and_join():
"""
This function make a new mesh with all selected asset.
"""
pass